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DarthKiller454

1
Posts
A member registered Apr 27, 2020

Recent community posts

So I playtested the new 1.2.0 Version (haven't played any version before).
First of all to not sound insulting I really love zombies and I love M&B, I see what you did there and I really LOVE it. I am a little coder and modder myself so I know how hard it can be to put up a game like this. I really enjoyed the atmosphere of fighting against zombies in this game.

I would suggest some additions/changes:

- The UI itself is great, but there is still much information missing.
What do the three bars below soldiers in taverns mean?
Why are the Recruits costing different amounts of money when they are all the same?
I also suggest you to add the extraction point location to the Soldier Advanced Tactics TAB so you can order your soldiers to move and clear the path for you with ease. Or maybe even reveal the whole map with no Fog of War as it feels very weird seeing only like 20 meters far according to the map.

- What is the purpose of actually upgrading POI's?

- The gameplay itself feels very clipped.
There aren't really animation switching animations (going from walking to running, going into a ready mode while shooting a reloading shotgun) and the Human AI all immediately do 180~ turns (every one of them) once one of them decides to shoot at a target. Animations play too long and there are no controls to check whether you can still fire or not. Like check if you are still in a reload animation state of a shotgun, and if you press left-click play the pump-animation first and don't shoot yet (Action 1) and then afterwards you can press left-clickt o shoot (Action 2)

- Why am I getting attacked by 10 Men Soldiers when I have 35 Soldiers (also sad that it's limited to that number   I had to find out the hard way by wasting charisma) (missing indicator). I know that Zombies can always do that because that is their purpose but Humans shouldn't be that willingly to die. (If Party = Human check difference and add some run-away behaviour)

- Horde Spawning.
I understand that a core mechanic of this game is like: "Do too much noise and you will be eradicated by the Zombie Horde."
As much as I like that mechanic, it needs some little rework. First of all it seems really random. Sometimes Hordes triggered like 3 times in a row from one magazine I shot.
At some fights I had against other human enemies my men died to a horde of zombies because at the beginning of the battle some enemies were like going nuts with their surrounding zombies. That felt bad. There was little to nothing I could to about that.
Some little changes and less probability would not hurt.

Also please fix Horde spawns in Cities. I had one Horde spawner right next to an objective of doing that explosives thing and I was unable to even place these (idk what I have to do there but there was no interaction whatsoever near that non-solid propane tank backyard military camp and then suddenly non-stop Hordes were coming in like 3 meters next to it and my men wouldn't even shoot (They even did not shoot for the entire mission). At the end I had to suicide because there is no escape/run away feature at this game.

Add a way to escape battles once you are inside them that are having some consequences but prevent me from losing everything because I am unable to finish it.

Also if possible MAYBE add some Cheats or stuff like that. I like fooling around in games like these and have some nice epic cinematic battles of watching my soldiers do the work. Some God-Mode, Map-Teleportation, Infinite Ammo, Money and maybe Skill Points would be enough for that.